Jeanne d’Arc

RealisticPersonalGame-ready

2024 Realistic character study ZBrush, Maya, XGen, Arnold

This was the biggest project I’d made up to that point, and it took me several months. The course was a real challenge, because I’d never worked on a realistic character before. The textures, the sculpt, the XGen hair, setting up materials and presenting it in Arnold were a whole new world to me.

I learned an enormous amount along the way. I can already see what I’d do better next time, and I’m looking forward to showing that progress in my next work.