Dark Paladin realtime character
Paladin was made following the course by the wonderful artist Alexey Savelyev. The project took me more than four months, since so much of it was new to me.
The character is around 150k polygons and the hair around 40k. The beard, eyebrows and eyelashes are alembic meshes.
Along the way I picked up a lot of new approaches and did many things for the first time, for example, working through MetaHuman from a projection of my own sculpt. Unreal Engine was completely new to me too, and it turned out to be less intimidating than I expected.
Like Alexey in his course, I gave my paladin the likeness of Javier Bardem, an actor I find very expressive and striking. Thank you for looking, I hope you like him.